We
have seen how projectiles move. Remember that you often will have
to do two problems for an answer because to find horizontal information,
you use one equation, and to get vertical information you use another.
The equations are summarized below...
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TO FIND Vx and Vy when objects are shot NOT along
X or Y axes
|
|
Vy = shot velocity*sinq
Vx = shot velocity*cosq
|
|
q is measured in degrees counterclockwise
from the X axis
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| UNIFORMLY ACCELERATED MOTION |
replace "a" with "g" for falling or projected
objects |
| DX = (Vo+Vf)/2 |
|
| Vf = Vo + at |
= Vf = Vo + gt |
| DX = Vot + at²/2 |
= DX = Vot + gt²/2 |
| Vf² = Vo² + 2aDX |
= Vf² = Vo² + 2gDX |
NOTE: Sometimes, you may see " Voy " instead
of " Vo ". This is just to remind you that you are considering
the Y dimension with that equation.
So don't be alarmed if you see: Vfy
= Voy + at
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OnLine and solve these: Shoot 1, Shoot
2